Rulebook Ready · Rulebook Studio

Your rules, laid out and ready for the printer.

Your rulebook, laid out and ready for the printer: a print PDF, a web PDF, and editable copies, built from your rules and your art, with our full Rulebook Review of the finished book included.

Build my rulebook $200 $100 per rulebook Introductory pricing

What you get

  • A print PDF at full size with bleed, pictures at 300 dpi, and every font embedded, ready to send to your printer.
  • A web PDF, trimmed and much smaller, for publishers, contests, and your website.
  • Editable copies in PowerPoint and LibreOffice (free), one slide per page, with the fonts built in, so you can change any word yourself.
  • Our full Rulebook Review of the finished book, included. Once the book is built, our rules review reads it the way a new player would. We fix what's ours to fix (wording, consistency, layout) and ask you the rules questions only you can answer. You get the review's scored workbook and its Word summary with the book.
  • Editor's notes, as a Word document: every change we made to your words, old and new side by side, the examples we wrote for you to check, what the review found and what we did about it, and any rules questions still open, with what the book prints for each.

How it works

  1. Upload your rulebook in any state (a PDF, a Word file, or plain notes) and your art, and tell us the facts to print.
  2. We read everything and email you a short list of questions about your rules and choices, with our plan for the book and three looks for it, each shown on your cover and a spread of your rules. Answer what you can and pick the look you like.
  3. We lay out the book from your answers, run our full rules review on it, fix what's ours to fix, and email you a link to the files. Each step is generally done within a few hours, usually the same day you answer.

What we do and don't do

We lay out, design, and edit your rulebook for clarity and consistency, in your game's theme and with your art. We never write new rules, change your rules, design any part of the game, or create illustrations. When your rules are silent, contradictory, or unclear, we ask you, and if you'd rather not say, we print your own words and list the question in the notes.

The book is built from what you send. This isn't magic. It's editing and layout work on the rules, art, and components you've already made, and it does in an afternoon what would otherwise take days and a designer's eye. So the more complete and final your rules, art, and component list are, the better the book. A draft with gaps gets a book with the same gaps, each one listed in the notes for you to fill.

Every book includes our full Rulebook Review. We fix what's ours to fix (wording, consistency, layout) and ask you the rules questions only you can answer. Revise your rules afterward, and a re-review of the new rulebook is discounted when you send back your scored workbook. Before you print, the Print-File Preflight checks your files against your manufacturer's rules.

Build my rulebook

What goes in, what comes out

Back to the Box is one of our own prototypes: a quick dexterity game about lost pieces climbing back to their boxes. The order was a four-page Word draft with plain headings and no pictures, a PDF of the card fronts, and one photo of the game set up on the table. This is the whole order, before and after.

The blurry pictures are on purpose. This prototype is played with pieces borrowed from other published games, and we don't have their publishers' permission to show them, so we blurred the photos and the pictures on the cards for this page. Your book uses your art exactly as you send it, sharp and unblurred.
What went in

A plain draft, cards and a photo

Four pages of rules as headings and bullet points, still marked "Prototype rules," with a player count and play time that didn't match the order form and a few words used two ways (piece or component, stack or pile). The art: the card fronts and a single photo of a game in progress.

What we asked

The questions

Before building, we read every line and asked about what the draft left open: how many players, what you score when your piece settles higher than the level you announced, whether you may keep hold of a piece while it touches others, and which word to use for each thing. Rules questions first, then the format choices. Each one says exactly what the book prints if it's skipped.

What came out

The finished book

8 square pages in the game's own colors: contents, what's in the box, setup steps numbered on the table photo, the two choices of a turn side by side, worked examples beside the rules, a scoring example as a table, and a quick reference on the back cover. Our rules review read the finished book and we fixed what was ours to fix; the rest is in the Editor's notes.

The first page of the Back to the Box rules draft: plain headings and bullet points
Before The draft's first page: setup and the whole turn as plain bullet points, one after another.
The On your turn page of the finished Back to the Box rulebook: the two choices side by side, numbered steps and an example box
After The same turn in the finished book: the two choices side by side, numbered steps, and a worked example and reminders in the margin.

Every page of the Back to the Box rulebook, laid out as a contact sheet